DualSense is the name given to the controller that PS5 will use, a new generation console that Sony will launch, in theory, on November 20 of this year, and that will mark a significant jump in hardware.

Everyone talks a lot about what PS5 will mean for the video game sector, and about the limitations that this console, and its direct rival, Xbox Series X, will allow us to overcome once and for all, and we know that thanks to the support of hardware-accelerated on both consoles, developers will begin to focus their efforts on such technology, something that will benefit PC gamers who have a compatible graphics card.

There’s no doubt that hardware is going to mark a major turning point, but DualSense isn’t going to be left behind. This new controller brings a new design, which translates into a completely renewed ergonomics, and will also have a haptic feedback system that could mark a turning point in terms of immersion.

Those of you who had the opportunity to experience the arrival of the vibration motors at the controllers of the consoles, first with the Nintendo 64 Rumble Pack and then with the PS1 DualShock, will agree with me that very little has been innovated during all these years. The debut of the vibration was a very interesting improvement in 1997, but we are in the middle of 2020 and the concept has hardly changed since then.

DualSense: immersion through touch

A game can fully immerse us in the action in three ways. The first is the most obvious, its graphic quality. This aspect is influenced by other aspects that go beyond realism at a visual level, such as the settings and certain design elements. We have another one in the sound, and the third is in the gameplay, the way we interact with the game.

Well, the DualSense will allow us to feel the games like we have never done before. It represents a true evolution against the classic vibration. Thanks to the haptic feedback motors, the DualSense can recreate different levels of vibration and resistance on the buttons.

For example, if we are running with our character on a mud surface the trigger that we use to move faster could have a harder touch, while if we are on a clean surface it would have a softer touch.

A very interesting proposal, without a doubt. In the attached video you can see a first look at the DualSense, and in the second you will find the presentation “in-depth” of it, which will be given by Geoff Keighley.

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