Marvel’s Spider-Man: Miles Morales updates to version 1.007.001 on PlayStation 5. This new update brings a mode called Performance RT, offering ray tracing and 60 frames per second.
The PS5 is equipped with a ray-tracing mode and 60 FPS optional on Spider-Man Miles Morales
At launch, Marvel’s Spider-Man: Miles Morales on PlayStation 5 was capable of running at 60 frames per second in Performance mode, or at 30 FPS but with ray tracing in Fidelity mode. In other words, you had to choose between smooth frame rates or higher graphics fidelity. Thanks to a new mode added in an update, you can now run the game at 60 FPS with ray tracing active.
The new mode is called Performance RT and you can turn it on in in-game settings. It’s actually an alternate version of the 60fps Performance mode already available, just adding ray tracing and adjusting the resolution, quality of reflection and density of pedestrians. However, Insomniac Games does not explain exactly how the resolution of the game “fits” in Performance RT mode.
The update weighs 262MB and it is quite possible to switch between modes during the game.
Likewise, we do not know if this new mode will also be available in Spider-Man: Remastered, the updated version of the PS4 game from 2018. Let us recall in this regard that this remastered edition will only be available as part of the purchase of Marvel’s Spider-Man: Miles Morales Ultimate Edition. Let us also take the opportunity to remember that Peter Parker, as well as other characters, will not have the same face on this remastered edition. Finally, be aware that it will eventually be possible to import your PS4 game save on Spider-Man: Remastered.
Backward compatible on PlayStation 5, know that God of War (2018) will also benefit from a performance mode. The latter will also allow it to prioritize the frame rate per second over visual quality. In this case, the game will be playable in stable 60 FPS and 1080p.